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Game Design

#iHunt and Bodies

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Have you gotten your copy of #iHunt yet? It’s currently the top of the charts in the physical games category on Itch. #iHunt: The RPG by Machine Age Productions It’s #1 in small press and #3 overall on DrivethruRPG. It’s even a Silver tier seller! I wanted to talk briefly about bodies, and representation. #iHunt is meant as a very inclusive game. That’s on the agenda from page one to… Read More »#iHunt and Bodies

The Trajectory of Humanity and Capitalist Realism: AKA, The #iHunt Core Rules

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First off: We’re on Patreon. Want more awesome design blogging like this? You should be on the Patreon. You’ll also get cool weird stuff every month. I’ve been play testing and fucking with the #iHunt rules. They were on their third major iteration. The first was a weird thing that I can barely remember. The second was closer to a traditional adventure game like D&D and World of Darkness. The… Read More »The Trajectory of Humanity and Capitalist Realism: AKA, The #iHunt Core Rules

Iterative Game Design, Hex Songs, Freelancer Pay, RPG Costs, and Development Cycles

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Game design is iterative. This is a thing I constantly have to remind myself. At least, that is, when I want to make good games. Way back when, I used to freelance for a number of RPG companies. I’m sure if you’re reading this, you’re familiar with at least one of those things I’ve done. One of the problems I had with that style of game design is that it… Read More »Iterative Game Design, Hex Songs, Freelancer Pay, RPG Costs, and Development Cycles

Interview About The Vampires?

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Olivia Hill is interviewed by Manchester Game Study Network, talking about Vampire: The Masquerade.

Genre and Game Systems: A Thought Experiment

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My last piece, “Only Bad Games Have ‘Crunch’ and ‘Fluff’” got some attention, and as I expected, I got a little pushback on a couple of issues. That’s kind of what I wanted to see. One of the points I keep hearing is that, in spite of my point, there ARE generic game systems. Game systems you can simply port onto a setting and , chameleon-like, they adapt to the… Read More »Genre and Game Systems: A Thought Experiment

#iHunt: The App, and Saying Things

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We’ve been writing and releasing these San Jenaro novels for a while. It started with Blood Flow, then #iHunt: Killing Monsters in the Gig Economy, then #iHunt: A Transylvanian Prince in Southern California, then #iHunt: Mayhem in Movieland, then ULTRA, we’re just about to release Reaching Out, and I’m working on #iHunt: The Chosen One. That’s a lot of fiction, right?  We’re also working on the #iHunt tabletop roleplaying game.… Read More »#iHunt: The App, and Saying Things