iHunt RPG: Intro Fiction
A few days ago I was talking about how game text should say three important things with every bit. Since I’m knee-deep in words and layout right now, instead of doing another long-winded blog post, I thought I’d share an example of fiction from the #iHunt RPG that I think says a lot about the game. One problem I have with a lot of game fiction is that it really… Read More »iHunt RPG: Intro Fiction