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Iterative Game Design, Hex Songs, Freelancer Pay, RPG Costs, and Development Cycles

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Game design is iterative. This is a thing I constantly have to remind myself. At least, that is, when I want to make good games. Way back when, I used to freelance for a number of RPG companies. I’m sure if you’re reading this, you’re familiar with at least one of those things I’ve done. One of the problems I had with that style of game design is that it… Read More »Iterative Game Design, Hex Songs, Freelancer Pay, RPG Costs, and Development Cycles

Dead Machines Side Stories!

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Filamena has released two novellas in her Dead Machines universe. Until She Wakes and Ghost Story are about giant robots, empathy, motherhood, and ghosts.

Interview About The Vampires?

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Olivia Hill is interviewed by Manchester Game Study Network, talking about Vampire: The Masquerade.

Genre and Game Systems: A Thought Experiment

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My last piece, “Only Bad Games Have ‘Crunch’ and ‘Fluff’” got some attention, and as I expected, I got a little pushback on a couple of issues. That’s kind of what I wanted to see. One of the points I keep hearing is that, in spite of my point, there ARE generic game systems. Game systems you can simply port onto a setting and , chameleon-like, they adapt to the… Read More »Genre and Game Systems: A Thought Experiment

Reaching Out: A San Jenaro Urban Folktale

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We have a new novel you should be reading! Let me tell you about Filamena’s new book, Reaching Out: Molly does good work. She grew up seeing ghosts and experiencing crippling empathy. So she does the good work of easing spirits and soothing broken families. But the good work doesn’t come easy, not in a dangerous, monster-filled city like San Jenaro.When her friends in the cemetary start going missing, and… Read More »Reaching Out: A San Jenaro Urban Folktale

This Island Ours: A Pay-What-You Want Game About Robots

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This Island Ours is a microgame about a crew of pilots and support staff for a Titan, a combat mobile suit, have crashed on an island and are now cut off from the rest of humanity. How do they cope? Do they scavenge together parts of their war machine to survive, or to escape?  You just need four 6-sided dice, some counters, and a bunch of post-it notes or index cards to… Read More »This Island Ours: A Pay-What-You Want Game About Robots