We got a question about the name of our most recent hunter Kink, the Evileenas. Is this a real word? Is this a reference to something? Like a lot of #iHunt, Evileena is a weird series of homages and references that vaguely correlate to something in the real world, but put our fictional twist on … [Read more…]
The other day we shared the first of the four core book Kinks, the Knights. There’s a weird reason they’re called Knights. In fact, all four of the main Kinks have names with sort of weird backstories. I think that’s another blog post, though. The second Kink? They’re called Evileenas. I imagine you understand that … [Read more…]
We have character types, the way a lot of games do. We call them “Kinks.” You’ll understand that soon enough. But here’s the first sample Kink. They’re the Knights. It should more or less make sense how this works. There’s a bit where we provide three sample areas of expertise, the Operative, the Hitter, and … [Read more…]
A few days ago I was talking about how game text should say three important things with every bit. Since I’m knee-deep in words and layout right now, instead of doing another long-winded blog post, I thought I’d share an example of fiction from the #iHunt RPG that I think says a lot about the … [Read more…]
We’ve been writing and releasing these San Jenaro novels for a while. It started with Blood Flow, then #iHunt: Killing Monsters in the Gig Economy, then #iHunt: A Transylvanian Prince in Southern California, then #iHunt: Mayhem in Movieland, then ULTRA, we’re just about to release Reaching Out, and I’m working on #iHunt: The Chosen One. … [Read more…]
This is a little bit art, a little bit fiction, a little bit shared-world building and a little bit game design. Have fun. More links to what this is all about as they become available.