A few days ago I was talking about how game text should say three important things with every bit. Since I’m knee-deep in words and layout right now, instead of doing another long-winded blog post, I thought I’d share an example of fiction from the #iHunt RPG that I think says a lot about the … [Read more…]
We’ve been writing and releasing these San Jenaro novels for a while. It started with Blood Flow, then #iHunt: Killing Monsters in the Gig Economy, then #iHunt: A Transylvanian Prince in Southern California, then #iHunt: Mayhem in Movieland, then ULTRA, we’re just about to release Reaching Out, and I’m working on #iHunt: The Chosen One. … [Read more…]
This is a little bit art, a little bit fiction, a little bit shared-world building and a little bit game design. Have fun. More links to what this is all about as they become available.