…if you’re seeing this… the machines are seeing you…
Welcome to the Machine Age.
Game design is iterative. This is a thing I constantly have to remind myself. At least, that is, when I want to make good games. Way back when, I used to freelance for a number of RPG companies. I’m sure if you’re reading this, you’re familiar with at least one of those things I’ve done.…
I’m showing some previews of the upcoming iHunt RPG’s layout.
Filamena has released two novellas in her Dead Machines universe. Until She Wakes and Ghost Story are about giant robots, empathy, motherhood, and ghosts.
Olivia Hill is interviewed by Manchester Game Study Network, talking about Vampire: The Masquerade.
Detailing some #iHunt game mechanics, specifically “The Edge” and why hunters NEVER want to fight a fair fight.
Here’s a sample crew of hunters, loosely inspired by the Scooby Doo Gang.